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Vir2 electri6ity full
Vir2 electri6ity full






vir2 electri6ity full

When we recorded a pull of we also recorded a muted pull off. The reason for the large amount of data is the concept behind Electri6ity: every articulation is sampled with the same detail.įor example: when we recorded a hammer on, we also recorded a muted hammer on. Electri6ity has a total amount of more than 200.000 samples but due to the new Kontakt 4 compression feature we were able to keep it <30GB (4 DL-DVDs - which should be a reasonable size). If a library however is carefully recorded and each of the samples is manually edited and you want to cover all important articulations, the sample count will rise. Of course I agree with everyone who says that the amount of samples doesn't tell you anything about the quality of a library.

vir2 electri6ity full

At least when it comes to guitar or bass libraries. I also don't care if it has 1.000.000 samples, if I can't use it because the learning curve is way to steep.īuuut.sometimes the amount of samples and the size of a libray do matter.ĭo you like a 30s sustain note with natural decay better than a 5s looped one? I do. For example: I don't care if a library contains 10.000 patches, if I only like one of them.

vir2 electri6ity full

In some threads I've read that people don't like advertising numbers when it comes to sample libraries. You can hear that in the demo above, too. That's better, but that way you are still not able to simulate the correct behavior for a guitar, because only the open strings are resonating audible (of course the current played strings are also affeced by themselves and they are self resonating as well but that's a different topic and complex physical modelling is necessary for that).Īnyway, since Electri6ity SR is dynamically responsing to the playing, it makes bendings and vibratos much more realistic, since you can for example bend a string into or out of a resonance sweetspot for example.Īnd the Electri6ity SR also generates disharmonic resonance which is an important part of realism as well and often left out by engines which fake the resonance with samples. Other libraries (mostly pianos for example) use a IR impulse to simulate the resonance. Some libraries also have some kind of "resonation", but they mostly fake it with samples, which isn't quite satisyfing in my opinion. Muted notes also generate some resonation but almost not audible without an amp since your palm is muting the open strings most of the time as well. The next example is a rendering of the sympathetic resonance (SR) only:Īs you can hear, the SR dynamically response to the playing. Vist for more information about Electri6ity!

Vir2 electri6ity full full#

But new demos from 'real' musicians will come pretty soon and will show the full spectrum of what Electri6ity is capable to do! As I already mentioned often, I'm a developer not a great musician (like Greg, how can play great and interesting demos!).

vir2 electri6ity full

I'm really sorry that my 'musical' demos don't show such things. Horiziontal Strum (softer, more mellow timbre): Demonstrated with four different velocity strengths - remember you can morph from soft to loud notes in Electri6ity. So here is a demonstration of the timbre difference between vertical strumming (plectrum held more vertical/soft) and horizontal strumming. This is the DI sound straight out of Electri6ity. Since the question how Electri6ity sounds DI came up in some other threads, I'm going to post some technical examples (they contain no music. This means that open strings are resonating to the frequency of the played strings, which produces a richer, fuller tone. The next big key to realism is sympathetic resonace. You can setup and modulate this strum angle in Electri6ity and you can automatically humanize it. Most of the time if you strum chords quickly on a guitar, you slightly change the position you hit the different strings (starting on the neck and moving a little bit in the direction of the bridge while the strum happens for example). the plectrum hitting the next string, before it is played), which we captured carefully and correctly simulate while playing. If you strum a chord you'll also get typical strum noises (e.g. Tech-Demo 1: Strumming - why special articulations are necessary:īut what does this mean? First of all, every articulation which can be strummed was sampled in two ways: picked and strummed, since there is a big timbre difference if you pick a single note or you strumm a chord. This post will be updated from time to time My next post will include some tech-demos and detailed information about Electri6ity. Re: Small teaser: Vir2 Electri6ity (almost 200.000 multi-samples of electric guitars - announced today at NAMM)








Vir2 electri6ity full